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Animation

As part of the Design module for Semester 2 we have to create two full levels from the games we prototyped in Semester 1. We concluded with the game ‘Hat Tricks’, where players have an enchanted hat which, when they wear it, will transport them into an alternate world. Unfortunately, we had the horror genre as part of our brief and I’ve been given the laborious task of artist and animator. You can only imagine the amount of work I have to do, not to mention, I can’t animate for…

I had a major breakthrough today and managed to get Charlie Rellik*’s (the protagonist the player will play as) walk cycle into an acceptable condition! Of course, it’s still a bit rough and it’s only 9 frames, but as I have over 30 other animations to complete and around the same amount of static images, we pretty much have to suck it and see.

Here is the walk cycle in action, the .gif is just a test to see if it worked, when the spritesheet is complete it should look smooth in the program.

*It’s killer backwards.